Play your favourite tabletop RPG like never before!
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Reveal the map as the player explore it
Add a spicy touch to your sessions!
Import your PDF in-game
See the world from the characters' eyes!
Play with Oculus? See your surroundings while playing!
Don't like 3D miniatures? Use 2D token instead
Unlike other software, you will be able to use Constructo features from any device and join the same game. Are you a DM and want to create a map on the fly using your Oculus Quest 2? No problem, you can do it! Do you only have your tablet available? it's the same! Each platform has its own advantages, and it's up to you to decide which one to use.
Play on your virtual/augmented reality headset and get the best experience possible!
Don't have a headset? Harness the power of your beloved pc! We support Windows, Mac, and Linux
Do you own a simple smartphone? No problem, Constructo can be used on any device
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Playloop Studios was founded by Andrea Lupattelli and Simone Percossi, both developers and longtime role players. We both dreamed of a way to play our favorite RPGs that went beyond just pen and paper. We wanted a way to show flying dragons, dark caverns, and explosive fireballs in front of our very eyes. Constructo was born from this idea, and we firmly believe that the time has come for everyone to enjoy it.
Andrea is the Co-Founder of Playloop Studios. He has over ten years of experience as a programmer and is a huge fan of Dungeons & Dragons. Thanks to his expertise in algorithms, he is the right match for this project!
Simone is the Co-Founder of Playloop Studios. Again a programmer and a fan of role-playing games, Constructo represents for him the way to change the TTRPG world.
Samuele is the Creative Director behind the project. Thanks to his vision, Constructo came to life, maturing from sketches to the third dimension.
I don't remember exactly when we had this idea, it must have been about 4/5 years ago. Playing assiduously at D&D, we gradually noticed the frequent problems of playing with pen and paper, especially during the fights: quick horrible drawings, difficulty for the master to make himself understood by the players, difficulty in preparing a fight with physical models, use of "similar" miniatures to address for the lack of those really necessary ... in short, an "half" experience and a great waste of time!
Then the idea, merge "the classic" with "the virtual" and create an augmented reality product that would eliminate those annoying problems! We wanted to create an AR headset's product that immerse players in the game world. At the time, the only device worth mentioning in quality and "freedom from connecting cables" was Microsoft's Hololens. But who in our group of players would have spent a whopping $ 4,000 to play D&D? At that moment we didn't think about releasing the software to the world, we just needed it to play with each other!
At that point, the only way forward was to abandon the project and so we did.
Years later, with the release on the market of the Oculus Quest 2, which, in addition to being a VR headset, integrates an AR functionality, the flame of passion is back to burn! It was the perfect device, accessible (you don't have to sell a kidney to buy it :P ), VR and AR together (albeit with its limitations) and untethered mode, you can sit at the game table without the need to carry a pc with you. From there the idea of creating a product for everyone, not just for our gaming group, an idea that was then extended to the other devices.
The last obstacle to overcome is time. Our fulltime job didn't leave us much free time and going back to develop after doing it for a whole day was exhausting, as well as stressful. Furthermore, progress were slow and minimals.
So, in October 2021 we make the bold decision to quit our well-paid fulltime job and dedicate ourselves full time to the project.
Within 2 months the project took off.
In a short time our gaming group, initially skeptical of merging the classic with the technological, was amazed by Constructo. Even our non-gamer friends complimented us and were impressed with the software. We understood that we were going in the right direction.
To date, a lot has happened, the foundations have been laid for what will be the VTT that we ourselves dream of using at the table, but there is still a lot of work to do. We need other professionals, including programmers, artists, modelers, etc. and to do this we need the necessary funds. Hence, the idea of the Kickstarter project.
Thanks to our efforts and above all thanks to the community, which is following and supporting us day by day, we sincerely hope to be able to realize our biggest dream. RPG as we know it will never be the same again.
Let's change the world of TTRPGs, let's do it together!
Become a part of our community and help us our projects thriving!
Made with ❤️ in Italy!